![]() ![]() ![]() I do however, think they need to add something unique to the actual setting other than bloodlines, and I don't think alternate versions of real world cultures will suffice. Right now there is no system for army warfare, so it would cover that untapped niche, along with the old draw of being able to govern kingdoms. I suspect that if WotC were to release it now it would do better. Personally I loved the game and am thinking of working out a 4E version for myself until they get around to it, if I didn't have enough games running right now. In short, there was nothing truly new (except the Domain system) and in the end it came across rather bland. Battlesystem was also out to cover army battles. TSR had already released books on Vikings, Arabians, etc so there was nothing new here. The splash of various cultures also didn't help as much as they could have. The races were the same, politics, world design all the same as Greyhawk, Forgotten Realms, etc. As for the world setting it was standard fantasy similar to all the others of the day. The only "new" thing it brought to a game was the domain system. The second reason was because it was too generic. As to why it "failed" I think one reason was the TSR bloat. Back in the day, I ran Birthright for some time and we had a lot of fun with it. ![]()
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